Description
Boxgame is a minigame inspired by an old Counter Strike Source map I used to play called de_box. It’s a team gamemode where players spawn on top of 1x1 boxes next to each other floating in the air. Players spawn with a gun and a modified grenade laucher, and when the grenades collide with the boxes they break. This allows you to create paths that lead to the enemy, which spawn at the other side of a wall.
There is also a variation that can be enabled, wich is free for all, doesn’t have a wall and is only one block high.
This mod uses RoundManager, a helper class that controls the custom round logic, and can be easily configured and added to other projects.
https://gfycat.com/improbablebronzeindigowingedparrot
Set up
Set the map to MP_Subway RushLarge0 2
and include BlueprintManager mod. Round will start when two players have loaded in. When a round ends it will automatically restart.
Config
It’s recommended to limit the number of players accordingly to the playable surface, best is between 2 and 8 players. To adjust the size, change AreaWidth
AreaLength
and AreaHeight
in ext/Shared/config.lua
.
There are 3 different modes that you can change as well in said config:
-
RoundMode.Normal
: Team gamemode. Default mode. Explained above. -
RoundMode.Normal_NoWeapons
: Team gamemode. Same as previous mode, except that players spawn with only the grenade launcher. The only way to win is to make all enemies fall to their deaths. -
RoundMode.Flat
. Free-for-all. Players spawn with only the grenade launcher. The area is only one box high. The only way to win is to be the last one standing on the plataform.
These modes can also be changed ingame by typing !normal
, !noweapons
and !flat
in chat. Keep in mind that these commands can be typed by anyone, will be replaced by an rcon command in the future.
Download
The latest version can be found here:
BoxGame.zip (9.1 KB)
You can find the source code here: