Race other players on various tracks for the fastest time.
Rounds end when one player finishes a track after six minutes have passed.
Time is tracked per player after they reach the first checkpoint, so long loading times or joining in progress is not an issue.
Regular combat has been disabled as players cannot leave their vehicles.
racing.zip (86.8 KB)
# Spawning on squad members leads to all sorts of issues, so disable that vu.SquadSize 1 # Recommended but not required vars.roundStartPlayerCount 1 vars.roundRestartPlayerCount 1 # Not strictly necessary, but why not vars.3pCam true
MapList.txt (feel free to change the order):
MP_007 TeamDeathMatch0 1 XP5_003 TeamDeathMatch0 1 XP3_Alborz TeamDeathMatch0 1 MP_017 TeamDeathMatch0 1 MP_018 TeamDeathMatch0 1 MP_011 TeamDeathMatch0 1 MP_013 TeamDeathMatch0 1 XP5_004 TeamDeathMatch0 1
Other maps or gamemodes will probably break or even crash so stick to these.
Super rough when it comes to ending rounds. (It’s more fun when you have an admin cycling maps via RCON, really)
I’m pretty much done with this mod, won’t spend a whole lot more time on it.
BundleMounter but probably should. I’ll gladly accept pull requests for that as well as additional tracks.
Feel free to fork and make your own changes (just link back to this topic or the repository).