Payload Mod

Our submission to the modding competition:

The Payload Mod!

Trailer

Overview

This mod adds the Payload gamemode to Venice Unleashed. Currently, it works only with MP_Lake, but can be easily extended to work with other maps.

Features

  • BF3-style Custom UI
  • Dynamic Spawn positions
  • Moving concrete block!

Requirements

This mod requires MP_Lake to work.

Download

Attached is the zip file:
payload.zip (97.3 KB)

And our GitHub page:

Last commit before the deadline: 9e0b0d0840e176ecc5f4f59b3fb18a8a31843104

Hope you enjoy!

Churchill & Amphi

5 Likes

Moving concrete block!

Has got to be the best feature I’ve ever seen on anything :laughing:

1 Like

Can this be applied to all other maps?

Not out of the box, but it’s relatively simple to add support for more maps

This file is the one to look at

It contains all map-specific config - the rest of the mod uses the values in this file, so doesn’t make assumptions about the map used.

For minimum functionality, you’ll need to add waypoints for the payload as xyz coordinates. On MP_Lake, we have the capture points as visible assets, controlled by the mp_subway_cps list.

The only possible problem is the concrete block asset: https://github.com/ChurchillSD/payload/blob/b85ad4f11aa28e218a74201988213093a655cb74/ext/shared/common.lua#L71

I can’t remember if that’s available on all maps or not :sweat_smile:

Sorry, I just hope your module can be extended to other maps including DLC maps, I will study it carefully

1 Like