Description
BattleRecorder is a work-in-progress mod that allows you to record your matches and play them back at a later time. It can also be used as a way to create in-game scripted sequences (such as the extraction sequence seen in the Infection mod.
Currently, it supports recording of the following:
- Players, their movement, and actions
- Vehicles, their movement, and their interactions with players
- Team and squad compositions
- Received player damage
What’s not being recorded yet:
- Vehicle damage
- Map destruction
- Player deaths
- Players spawning in vehicles
- Chat messages
Usage
This mod can be used in two ways: via an RCON client or by other mods.
RCON usage
This mod registers the following RCON commands:
battlerecorder.record
Starts recording the current match.
battlerecorder.stop
Stops recording the current match.
battlerecorder.save <name>
Can be called after calling stop
and currently prints a serialized version of the recorded match in the server console. In the future, it will save the demo locally with the given name.
battlerecorder.replay
Replays the most recently recorded match. In the future, it will replay a match with the specified name.
API usage
You send specific VEXT events to use the BattleRecorder from your own mods. Currently only a limited set of events are supported, but they will be revamped in the future.
br:load(id: string, data: string)
By providing serialized match data in the br:load
event (the same data that the battlerecorder.save
RCON command prints), you can start load a recording, assigning it a specific id
, that you can later play back.
br:play(id: string)
Start playing a previously loaded recording with the associated id
.
br:stop(id: string)
Stop playing a previously loaded recording with the associated id
.
Download
The latest version can be found here:
battlerecorder.zip (41.8 KB)
You can also find it on Github: