BF3 number of FunBots, still no Reshade?

hello,

  1. How to edit config.lua (FunBost) to have 64 player on both sides?
    Changed line InitNumberOfBots = 64 but have got me + 60 bots = 61 players

  2. Reshade still doesnt work?

Thank you

you do it in the ui in game…you cant do anything with the shared-.settings.lua in the folder…make sure you adjust your startup in your admin folder…and what do you mean by reshade?..no blue filter?..i use darkness unleashead

also id not do that many on each side…you’ll more than likely lose your gone because it is too many entities to handle…i do 25vs25

Want to use reshade due a lot of filters (using BF3 Visual Mod)

do you have vemanager mod?

*Mod Forum Post:
URL: Better BF3 Visual Mod. Better Looking Maps

*VEmanager is an extra mod that is required on your server in order to load the custom visual presets in this mod.
Without it the custom visual presets for maps will not work.

*Color Correction must be set to false in your server’s startup file.
If set to true it will apply DICEs default color grading over top of the custom visual presets.

*In this mod there are multiple files that:

  • Change the visual environment of maps
  • Remove fog assets from maps
  • Adjust flashlights
  • Customize menu & out of bounds screen effects
  • Reduce blue hud color
  • ect. ect. ect.
    The files are clearly titled in the client folder and are enabled in the init file.
    In case your VU server already has mods that may conflict with these ones or if you simply don’t want to use them.
    You can individually disable the files in the init file by adding: – in front of them. EXAMPLE BELOW.
    EXAMPLE: --require “ReduceBlueHUDSettings.lua”
    Will disable the blue hud changes.

*A small known issue is explosions can affect the visual presets.
You may notice a change in brightness, color, or a sudden vignette effect around the edges of the screen.
Usually it is hardly noticeable.

VEManager

A Visual Environment manager for Venice Unleashed.

It’s used to create and manage VE presets. Presets can either be created with VEEditor or CinematicTools.

Youtube Tutorial Series

https://youtube.com/playlist?list=PLqlU85EO4crIPxk10YXiKDXE67lU-dM4m

If you have questions contact IllustrisJack#5355 on Discord.

Config Options (Shared/Config.lua):

A number of features can be switched on/off from the config file located at Shared/Config.lua

DEV_ENABLE_CHAT_COMMANDS = (true/false)							Enables the use of these chat command
DEV_ENABLE_TEST_KEYS = (true/false)								Enables the use of test keys / shortcuts

For more options, have a look in Shared/Config.lua.

DEVELOPER CHAT COMMANDS

  • The following commands can be used: (provided that DEV_ENABLE_CHAT_COMMANDS is set to true)
  !preset PRESET_NAME				Enables a preset of your choice
  !setnight						Sets day-night cycle to night
  !setmorning						Sets day-night cycle to morning
  !setnoon						Sets day-night cycle to noon
  !setafternoon					Sets day-night cycle to afternoon
  !pausetime						Pauses day-night cycle time (pauses presets to current state)
  !disabletime					Disables day-night cycle (reverts to initial preset)

yes, i did - tutorial has been watched too

yeah the best i get is the mod and the f8 toggle…cant get the darn normal cinetools to appear with f9…got cinetools itself to work at the same time…different menu, same stuff…working on figuring it out