The fun-bots project was inspired by BotSpawn by Jassent, this mod provides a lot of ways to play and mess with bots. But also a big thanks go to our awesome contributors who spent a lot of their free time on this project.
A big thanks also goes out to the following people
same for me, with the never ending restarts. can I PM you my startup and modlist as well?
thanks in advance and amazing work btw. thanks for this contribute
I am thinking about how to translate the menu. I try to add Chinese.js in webui and then compile it. UIClient.lua has also been added, but when entering the game, the changes in F12 settings cannot be saved and taken into effect. There are also Chinese garbled problems. Do you have any good suggestions?
Sorry, there is a bug right now with saving bool-values. So the option does not work with the UI. Will be fixed soon.
If you enable the console-commands in the config.lua you can use them to set the “spawninsameteam” var and then spawn some additional bots.
Maybe some time in future. To make them fight each other the client needs to check if they can see each other. This is really intense calculation, so as long as the raycast is only supported for the clients I will not implement this.
Maybe one day I will try to make them work on Conquest as well, but for now I’m improving on the TDM Version, to get them fully functioning
Good to know about the restarting issue, I have the same issue. Also when I installed the MOD the menu options are in German. Is there any way to change this?
In the next Version boths things will be fixed. Just go to the config.lua and set the language value to nil, to get English again. You can also use the latest version of the Branch “refactoring-and-tewaking”.
But this version is not really tested jet …
You can add support for every map yourself. Just record some Traces (Round paths araound the map) and save them. (all in the Trace-Menu).
If you create some cool paths, just send them to me and I can include them in the next release. (They are stored in the mod.db file in the mod-folder).