Fun-bots - TDM - AI - Bots for BF3-VU

Hello. My laptop and button F12 are configured for brightness and does not show the settings menu. How to fix it?

Hey. Do the bots have a bias towards human players? Do they treat them with a higher priority? Because at times, I see bots on the opposite team focus only on me, and not so much any of the bots on my own team, even though theyā€™re a much closer threat than me at times. Makes it look a little unnatural overall. Imo, they shouldnā€™t be able to tell the difference between an opponent being a bot or a human player.

I hope you agree and you donā€™t mind me asking. Having loads of fun replaying BF3 with these fun-bots! Thanks.

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How do I make the bots consult the ā€œcustomweaponsUS/RUā€ files & only use their factionsā€™ ā€œin-serviceā€ weapons?

Iā€™ve pruned the cross-faction weapons (and weapons never used by either faction) from each factionā€™s weapon list files, but no matter what I do, the RU team keeps equipping US weapons and vice versa. If I turn ā€œrandomized weaponsā€ off in the config.lua file theyā€™ll they only use the default weapons as listed in the config file, but if I turn it on, theyā€™ll equip anything & everything.

Iā€™ve tried asking the VU forum & Discord, but have been repeatedly ignored no matter where I try to find help. Iā€™ve been trying to figure this out for weeks now and am on the verge of pulling my hair out because nothing I change in any of the obvious files seems to do what Iā€™m trying to accomplish.

IN
Battlefield 3\Server\Admin\Mods\fun-bots\ext\Client\UIClient.lua
find
if InputManager:WentKeyDown(InputDeviceKeys.IDK_F12) then
change
InputDeviceKeys.IDK_F12

Fun-bots + vehicle maps = Client crash
Someone got that too. Especially quick, if client gets into vehicle.

Super cool mod, like it, the only mayor problem i got with it is that vehicle crash

Hi guys!!! First of all I wanted to show my appreciation for this mod and its evolution.
My question is if you can help me explain any options in the settings about customizing bot names (especially removing the ā€œ[BOT]ā€ nickname tag). I have seen it on other servers with names as if they were real players (I suppose with this mod) and I would like to try doing it on mine. In my opinion it is a visual detail that helps the player feel as if they were playing against real players.
Thank you very much for your great work, I hope for your help, greetings!!!

Go into Mods\fun-bots\ext\Shared\Registry\Registry.lua
search for BOT_TOKEN and either remove what is between the quotes or replace with what you want.

Names are located in
fun-bots\Shared\Constants\BotNames.lua

you guys really knocked it out of the park on 2.9ā€¦with the exception of vehicle pathingā€¦this is just like playing online almostā€¦thank you guys so much, youre absolutely incredible

hi, thank you very much for making this mod, i look forward to see you guys make this mod better and better day by day.
i have one question, bots in round starts in ā€œtimeā€ can move! except me, they should be able to start after the round starts, is there any way to solve that problem? or if its a bug, please fix that, thank you.

this happens to me if i want to play two in a rowā€¦i just restart the server every gameā€¦you got 2.9?

there is also a Nopreround mod availableā€¦if thats what you meanā€¦but typically the bots will spawn really close on maps where the obj is far awayā€¦carriers and suchā€¦but with nopreround mod you spawn in before the bots

yeah im using 2.9 , i saw older versions gameplay on youtube and there was no problem, bots stand still like you and when round starts they start to move! but there was no new features like new 2.9 version, i hope this will be fixed in newer version

ill check it out, but in other gamemodes like close/domination or gunmaster bots and players are near to each other and i get killed by enemy bots till my pre round finish, kinda strange!

yeah just get the no pre round mod right here on the databaseā€¦quick download, type it into the startup folder and be done with that crapā€¦i know how to do night maps and give the bots flashlights if youre interestedā€¦its really cool

i tried that, its fine, i have to be quick in customization lolšŸ˜…, if you mean true dark mod, yeah its really cool as well i have it. thanks mate.

(Moved from Discussion)
Iā€™m extremely new to this (heard about VU yesterday and just got a local server running this mod last night), but I would like to ask if this mod could be used to give a Terrorist Hunt mode?
Looking for a R6, GRAW, GroundBranch or Insurgency style experience, 1-2 players against 10-30 bots that do not respawn, and maybe who are a mix of campers and roamers.
Iā€™ve not found anything in this forum yet - apologies if this has been asked before. (BTW Iā€™ve not played BF3 online in years)

Iā€™ve found values that I think might be tweak-able to start me in the direction of such a request:
SpawnInBothTeams = true (set to false?)
BotTeam = 0 (set to 2?)
AdditionalBotSpawnDelay = 0.5 (crank this up to a huge number so they never respawn?) - update: I found the UI (F12) and thought I saw a Toggle respawn option (I canā€™t find it now!)
(all in Config.lua in /ext/Shared/)
Thanks in advance

Hey PeeTee,
Iā€™m still learning the ropes of hosting a fun-bots server, but maybe this will help:

SpawnInBothTeams: Setting this to false will likely achieve the desired results. What I know for sure though is that if all human players play on the same side, then setting FactorPlayerTeamCount to 0.0 will prevent any bots spawning on your side. I actually wanted to ask for help in these boards to troubleshoot why I donā€™t have any allied bots on my side, and it turned out the reason was that I set FactorPlayerTeamCount to 0.0, thinking that would prevent reducing team count on my side (instead of, you know, getting rid of all the bots in my faction).

BotTeam: Setting it to a specific team number (1 or 2) sounds logical, but again, I think itā€™s easier to set FactorPlayerTeamCount to 0.0 if all of you plan to be on the same side. That way, you wonā€™t have to change the BotTeam value if you want to play on the other faction for a change.

AdditionalBotSpawnDelay: Iā€™m not sure about the max value of this, but I know that there is a toggle respawn button for both indeed in the in-game UI:

Toggle_Respawn

Thanks, Iā€™ll give that a go soon. Still trying to get this working over Radmin etc, but thatā€™s for another thread.