Fun-bots - TDM - AI - Bots for BF3-VU

TDM and TDM CQ. These are the gamemodes that are accepted right now. But you can record the paths for any gamemode.

I save normal not temp and yes I have set the password in the config

So here’s an annoying bug. When I restart my server, the bots seem to break and wont attack. Any idea’s as to why this happens? Didn’t happen with the last version.

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Ive set the modes for the XP levels to either regular or close quarters tdm and they dont physically spawn in. The scoreboard says there their but no shooting or actually seeing them.

Can you describe what you do? I restart my servr all the time with no problems at all…
Do you have any error-log?

What does the server say if it loads the level? Does he load paths?
Can you send me a sreenshot of your server-output on levelstart?

This Map is not supported right now. But you can create your own paths on it and save them. This should work. Or have you already created the paths?

I’ve gone as far as reinstalling the mod and it still doesn’t work. Maybe its my server host or something. Password thing still doesn’t work. When I restarted the server on a previous version, it would work fine but for some reason this version it breaks the mod. Like I said it could be my host.

Absolutely love this but have a few Feature requests

Let it be possible too set the bot count to e.g.
Botcount = ${number of players} x factor
so there will always be for example 2.5 times as many bots as players?

Also,
would it be possible to create a “pistol only” or “xbows only” game mode with players vs. bots?

Hello author
I am a Taiwan player
When I run this module
The game mode is TDM
But after entering the server, no BOT is generated
And no response after UI click
Please reply to me if you need me to provide files

Thank you for your Ideas! Pistol only is already possible (Just select the Bot-Weapon in the main-page of the Settings)

Could you provide some more information about the version of the Mod you use and what map it is? Just pm me these informations please.

I think I found an issue, that could cause this behavior! Could you just overwrite the mod.db file again and don’t save anything ingame?
If it then works, we already found the problem and will fix it soon…

Hey there! First of all thanks for your amazing mod, its so much fun!
On my server the bots are dying without any obvious reasons. Do you know this behavior or is there anything in the settings i did wrong?

Really haven’t seen this behavior jet :slight_smile:
Are they maybe outside of the valid map-limitation? This can happen if they spawn for example on a conquest - map in a area only the other team is allowed to be…

Yeah I have this problem on rush mode, it works great but as defender the tickets get lost too fast xD
Thanks anyway for your answer!

You could record several pahts in different zones and spawn the bots on fixed ways (via chat-commands). Or write a kind of selection algorithm on the pahts. But this could be a little time consuming :slight_smile: . Maybe we will have more supported Gamemodes soon.

What are these commands and will it be saved after setup?
Different paths are set, I will keep an eye on this. Thank you very much!
Maybe I try to disable redzones for bot team, if it is possible.

You can use the vu var vu.DesertingAllowed to disable players getting killed for leaving the combat area.


All other solutions require a little coding at least…