Fun-bots - TDM - AI - Bots for BF3-VU

You can try to use the -dev branch of VU. What exact version are you using and what gamemode are you playing on?
Can you create an issue on Github for that? That would help me a lot to fix this.

cool… this is the version wich allows bots to fly jets, right? dev7… I’ll try it later… thx, dude…

ā€œ-dev branchā€? sorry but I couldn’t understand, I’m using the latest version of VU and funbots and I play on conquest mod

You need to pull one of the development branches from the GitHub repository as this version hasn’t been released yet…
You can find them here:

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Thanks a lot!
I also created a new RC:

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Nice… eh, how likely is that u guys can bring bots to ā€œWake Islandā€ on Conquest mode? I noticed that they only work on TDM or SDM modes on that map…

Oh… now that ur askin about bugs and glitches we notice… I remember this: sometimes when u respawn… guns are not visible, and also… u cannot shoot’em… it’s like the animation when ur character draws his gun didn’t finish so… u have no gun… only way to get rid of it so far is by dying and respawning again…

Hi, can anyone help me here, I’m trying to do a very simple thing, yet I’m struggling. I’d like to play like the only player in the server and 15 vs 16 bots, i.e. 16x16 in total. I’ve tried everything and every time the mod spawns 13 vs 16, is there an additional player slot in my team to disable, I can’t find anything, my vars.maxPlayers set to 1
vars.roundRestartPlayerCount -1
vars.roundStartPlayerCount -1
Any tips ? Thanks!

gotta tell ya… I tried the same before… but for some reason bots never get the same amount… in my case, my team’s always 23 (22 bots and me) and the other team is 24… but well… one player less aint make such a difference so, I can live with that…

Yeah, not that it is fatal, I spawn-fill my team with F12, but it’s annoying I have to do it every match not knowing how to do something THAT basic.

well… there’s actually a way to do that… if u just wanna have the bots set and not using f12 menu… if u know the folder of the bots mod… there’s a file named ā€œConfig.luaā€ā€¦ in there u can set the amount of bots that will show up at the beginning of every match, look in the ā€œSPAWNā€ section of it for some parameters named ā€œinit number of botsā€, ā€œnew bots per playerā€ and ā€œfactor player team countā€ā€¦ on first parameter you just put the number of bots u want per team…, and on the other two parameters put the number ā€œ1ā€ā€¦ that way there won’t be more bots on one team than the other… just an advice: with that method, bots won’t get any points on scoreboard… if ur fine with that, go for it…

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Solved it. Thanks, I did ā€œfunbots.set.config FactorPlayerTeamCount 1ā€ from the procon and then funbots.saveall and that did the trick. Solves the scoreboard as well that way, thank you!
This thing is amazing but really needs better documentation.

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Hello I just wanted to thank you for making this mod playable, the recent update fix my issue about round match which whenever the next round appear I left for no reason. I say before that the model and animation is delay but now its fine I only play 20/20 (including me) on 30 hz, but still whenever i set beyond 20 like 32/32 the issue appear. I hope in the next update the issue will fix :slight_smile:

Thanks again man!

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Yeah… that’s a common issue when u use the same computer for both running a server and also playing in it… an issue that will generate mostly rubberbanding and in some cases game crashes… that’s why Joe and his dudes recommend to run 30hz servers in order to avoid that and being able to play in ur own server… notice that their official Fun Bots server only deploys 16 bots per team… I use 24 per team but have some rubberbanding from time to time…

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Nice, no problem… in my case I gotta use always that Config file I mentioned… for some reason Procon is unable to connect to my server, therefore I cannot tweak parameters in that app…

Hello! Thank you De_Joe-91 for the great FUN Bots Mod! You put all the best ideas into it. Please tell me how to increase the number of tickets? The default is 250, I want to make 1000+. The mod has drawbacks … I don’t like the behavior of bots, they need to be configured. You also need to customize the behavior of vehicle control. Bots run after each other, and cars crash into walls, Tanks shoot at walls nonstop … this is very bad (( Bots really lack smart behavior. You are already close to making the mod look like BF2 offline version)) The game has bad sound accompaniment … Sounds are audible only within a radius of 100m … Is this a game bug?

vars.gameModeCounter in procon or statup.txt can be used to modify the ticket-count.
I would also like to see better bots, but I’m already very limited by all directions. So feel free to join and code them better! But I’m working on a lot of things. The shooting on obstacles should improve soon, but the engine is really heavily limited atm and you have to find compromises in every situation…

Hey there… well, if I remember right… this command will help ya with that… ā€œvars.gameModeCounterā€ā€¦ by default u put the number 100 next to it… think about it as a 100%… however… if u want a longer or shorter match, u gotta change that number… i.e. 200 will make the match has double of the regular amount of tickets… and so on. You gotta put that command on ur ā€œStartupā€ file, u know… the one on the server admin folder…

Thank you very much for your quick answers :slight_smile: I’ve been testing the mod and in my opinion there are a few things missing in the game:

  1. Planes and helicopters shoot only at the player and fly past enemy vehicles… We need to turn them against everyone.
  2. There are few explosions in the game, you need more grenades and rockets)
  3. The medic revives only the player, you need to configure the medics to revive everyone.
  4. I don’t know if it’s possible or not, but the game lacks the mark of the enemy and enemy equipment on the map from bots. I want bots to mark the enemy :slight_smile:
  5. You need to configure the bots so that they get into the player’s vehicle and also repair it.

I also noticed one thing… When starting the server at 30Hz, not all cards go well with a large number of bots. For example, Seine Crossing can withstand 50vs50 without lags, but Caspian Border, Operation Firestorm and other large maps begin to lag at 25vs25…

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Hi,

I can understand all you wishes very well, but the way fun-bots work does come with some drawbacks, since I can only do the thing that the engine offers and I am very limited in resources. Therefore letting the bots check in huge distances will have huge performance impacts. I’m working on an other system to make these things possible, but it’s really hard and I’m not sure if it is possible with the interfaces provided to me.

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