awesome mod i follow u since the first release version, one question do u ever think “for the future” u can do that like squarer five that ur bots can play conquest too? i know u doing the mod with mostly using lua script and squarer five pyhton but u think that would be a possibility ? And maybe u can add a random option in the new weapons options ^^
Thank you for your feedback. When the paths are optimized we will start to work on different gamemodes, but this will take some time. And as I am not sure if we will add a nav mesh or not, this might get a bit complicated. The random weapons will be added in the next release I think.
Latest Release feels like Cyberpunk2077’s launch. I’m happy 100% its out but man its buggy as shit to get figured out and even then the bots only kill like 30% of the time. Still have a long ways to go.
Can you descrbe what happens exactly and how you setup the bots with a pm? Then I can investigate this. Right now if you use a too high aimworsening the recoil cant get compensated correctly…
I have aim worsening only at 1. I just installed it and I spawn in there were numerous occasions where team bots were running behind enemy bots but did not shoot them.
When I use the latest vertion .I type xp2_skybar teamdeathmatch0 1 in the maplist.txt .the console didn’t load ziba tower,it loaded the subway map.could you please solve this problem ,cause I really like this map.sorry for my poor english.
This is no bug, this is intended. The only way I found to let the bots aim better is to modify the NoZoom Weapon-Stats, as Bots are not able to Zoom (at least I found no way to).
But If you find a better solution, just let me know
If you care about crosshair, just open WeaponModification.lua and comment out CrouchNoZoom code block
If you will do that, the bots will be weaker, but still not too weak
If you are not satisfied with the strength of that bot, you can even give the bots weird weapons that you will never use (for example, QBZ-95B) and tweak the stats of those specific weapons