I already work on this. Maybe this will not be needed anymore soon.
Reirei found out, that this is not needed anymore. As quickfix: Just remove line 36 in ext/Client/ClientBotManager.lua. (This line: WeaponModification:ModifyAllWeapons(Config.botAimWorsening, Config.botSniperAimWorsening);)
You are right. It seems like the paths on this map are broken. Don’t know how this happened, but I will fix them soon. If you disable the bots “jumping while attacking” the should not fall of the buildings I think… But you can also just record new traces on this map and save them.
Thanks Joe.
I believe we already have jumping while attacking disabled but problem isn’t so much that they jump off the building but rather that they spawn a couple of hundred meters in the air and can’t figure out to deploy their parachutes… Instead they just face plant into the ground
I haven’t played around with recording different routes but maybe now would be a good time to try.
A completely different query: is it possible to have the bots to change their kit during a round, for example set up 2 or 3 different sniper loadouts that would then be selected randomly when the bot spawn?
In the new master I fixed the Paths on Gulf of Oman.
If you choose RandomWeapon in the Weapon-settings, and select as Bot-Kit “Recon” you will have a new Recon every spawn. But with all Recon weapons.
Right now if you want to exclude some, you have to Comment them in the WeaponList.lua (shared).
But Just try out the random option. I relally like it
You can also select how many bots of which class should spawn.
And you can select from which weapon-set the bots choose from. In your case the Class-Weapons will do the job I think…
Gulf of Oman works brilliantly now…
Having a bit of trouble figuring out the random weapon for bots, but I’ll try a bit more and see if I can figure it out.
it does not work too [quote=“SmartShots, post:113, topic:2286, full:true”]
If you remove fun-bots from your servers Modlist.txt does the Maplist work correctly?
[/quote]
Hey! I’m just dropping my comment here to let you know that this mod is awesome and can truly revive some old dusted servers, mine including. Your effort is truly wholesome. Thank you.
As it’s because of a formatting issue trying another map won’t make any difference.
It’s being caused because of the Unicode text format being used by the text editor that the user is using to create the Maplist.txt file. Presumably because the editor is using a non-English language as default. To fix this the user needs to use a fully English default language text editor to create the file.
Amazing mod ! I traced (gross) waypoints for ConquestLarge on some maps. Where are they stored ? is there a way we can share them ? (and maybe compil them in the future). Waypoints for Rush are a bit messy because after running a whole map tracing, bots spawn on restricted areas.
Btw some suggestions i’m sure you already thought : vehicules support, bots using kits (ammo/medkit and so on…) and grenades, proper shooting at each other between bots and a way to fill BOTH teams at once. Maybe for the fun part some random chat from bots.
Keep up the good work. I’m having a blast so far. Thanks a lot.