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Darkness Unleashed - A true dark night mod and more [V1.0.0] [V1.0.7 in Testing]

Darkness Unleashed

The true dark night mod and more!
by the Community & P!NK

Current Features [V1.0.0]:

  • 4 Presets (Night, Bright Night, Morning, Evening)
  • Easy Set Up (Just choose what preset should be used on what map)
  • Custom Flashlights
  • Night Preset Enables Speccular Reflections & More Dynamic Lighting
  • Increased Bullet Tracer Visibility
  • Reduced Sunglare / No Flares (Just Flashlights)
  • Global Brightness & Fog Settings For Night Preset
  • Custom Map Brightness & Fog Settings For Night Preset
  • Changes Mapname Accordingly To The Used Preset

Planned Features:

  • Voting System for Time Presets
  • Ticketbased Day/Night Cycle
  • Serverbased Day/Night Cycle
  • Realtime Preset editing / saving
  • Custom Loading Screens & Music
  • Custom HUD / Night HUD
  • Working Vehicle Lights
  • NV in Airborne Vehicles
  • NV Gadget
  • Work on NV balance


With this build you can test new features! (for now less features tho duh)

  • Faster Code / Loading Times (due to almost full rewrite)
  • Fixes Bugs from 1.0.0
  • Skyboxes!
  • No Morning/Evening Preset until live-build
  • Settings file now allows using the Standard Preset (set Map to false)
  • New Presets (due to Skybox change) not customized to every map yet.
  • V1.0.8 will introduce NV Goggles for Infantry & Air Vehicles

Some maps still crash because of the skybox load. Tested maps that work:

  • Sharqi
  • Bazaar
  • Seine
  • Gulf (Ugly Water tho)
  • Alborz
  • Metro
  • Shield
  • Nebandan
  • Ziba
  • Karkand (Ugly Water tho)

Needs PREMIUM or Armored Kill DLC to work.

Some Maps work better than others . We intend to customize each preset to each map, to get the most out of it in the future!

We recommend RUSH for a better experience until we add the vehicle features! :wink:

Download and/or contribute + Set up Tutorial:

Download the testing-build here:

LIVE(V1.0.0): (19.6 KB)
TESTING(V1.0.5): (17.2 KB)

To join the project contact us on Discord: (IllustrisJack#5355 & Lesley#0242)

Preset Night:

Preset Bright Night:

Preset Morning:

Preset Evening:


Just wow! well done guys, looks like so much work has gone into this. Quick questions, I assume if you set a map to ‘false’ it just uses the default map? Also can you have a map twice say one with a preset and again without? and does this overide your maplist.txt or adhere to it?

Many thanks for this contribution :slight_smile:

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Amazing !!!
this will be even more anoying for some players !!
lets camp !

Awesome, these presets look outstanding. Now we can set the maps to the daytime which actual is. Sure a lot of work but i am also sure the community will love it. :clap:

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<3 - We will try to get our voting function & day/night cylcle working asap so you can enjoy it even more! Thanks for the feedback! ;D

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The screenshots look awesome!

For the day/night cycle, you can use our existing code and UI from here: Day & Night - Live change level's lighting during the game

The problem we had was getting a nice variation, so avoid switching on and off elements. I hope you guys get it better!

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Thank you! We will definetly take a look at it! :wink: - We are still looking for people to join our team maybe we can combine efforts :smiley:

the only isue i notice, it after a few hours loading a new map gots laggy and it need to reload the map, could be a squad tdm isue ,not sure, but pitch black is tough to play

Sure, I will have a look on the code and try to combine stuff :+1:t2:

I´m currently cleaning up the whole code / rearranging everything as we only went for function first. If you want to have access to the newest code just contact me on Discord if you have time :slight_smile:

actualy, just a request, there is pitch dark, and the dark mode, something in between would be great, darker, but not that dark…

Version 1.1 will contain more customization options for all presets. This will enable you to edit things to you liking more easily! :slight_smile:

1 Like

– added Testing-Build [V1.0.5]