Fun-bots - TDM - AI - Bots for BF3-VU

@asen2868
Thank you for your reply, I’ve cheked this values - both (vars.maxPlayers in Startup.txt and MAX_NUMBER_OF_BOTS in Config.lua) are set to 64.
In spawn-limits section of Config.lua all parameters are default, specifically “MaxBotsPerTeamDefault” and “MaxBotsPerTeamCl” are set to 32 per team.

@Ksanatos
that’s weird, maybe it’s because of the other commands in your startup.txt conflicting with funbots mod, also check procon bf server config panel.

Question - on Conquest/Domination/Assault, is there an option for bot respawns to drain tickets as actual players normally would? Perhaps I’m missing something in the config, but currently I’m not seeing their deaths/respawns affect the scores, and it’s causing matches to run long.

Is there an option to control the bot spawn rate in vehicles?

What map are you using?
When the Bots you spaned die after a few seconds you are very likely in an area they are not allowed to stay.
Are you sure that the map and gamemode you are trying them to spawn is supported?

Hi, this is a Bug in VU atm. But I will try to write a workaround for this.

Bots don’t spawn in vehicles, they jsut use them when they are available and they come along one.

Only default maps - I’ve tried Metro, Firestorm and Noshar, several places (incuding right near the capture zones) in CQ and TDM.

I jsut sent you a PM. Maybe we can find out what causes you problesm…

Thanks for the response! I’ve written a quick implementation of this into my local copy of the plugin. It’s probably not perfect as I didn’t take too much time to fully understand the existing code, but it seems to do the job for now.

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Great! Can you send me that Code? Then I can implement it directly or maybe optimise it before…

Sure! I’ve sent you a PM.

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Is it possible to tone down the difficulty? My kids find it too hard and they get frustrated. Thanks for such a great mod.

Yeah, just increase the BotAimWorsening value in the ext/Shared/config.lua.
In the next RC there will be a functional Settings-Menu in the UI again as well…

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Does the recoil affected the bots? It seems that the bot can head shot from far away even when im running and jumping

It does, but only a little depending on the Difficulty.

I have changed the BotAimWorsening value to 1 for base and sniper. The games feels much better now. Thank you. BF3 has been collecting dust since i beat the single player. Now I wish I could buy 4 copies of premium edition (me and my family) so we can play botmatch together.

I wish there is a mod like insurgency checkpoint for bf3.

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Dear De_Joe-91, this is a nice Mod - Thanks for the bots, now we can play togheter without cheaters :-)!
I have a few ideas maybe to improve this mod, hope you can realize it.

  • Add a function to load random waypoints for each bot

  • Add a function to walk randomly on the waypoint

  • Add a function to “reload/respawn” all Bots by: Single, Squad/Team, Side or all (Sometimes Bots cant release here old waypoint if you play rush an there “stuck” in it)

  • Modify the function “BotSpawner:UpdateBotAmountAndTeam”, to enable/disable s_PlayerCount for kick bots by zero players AND there play further.

  • Modify the function "self.KickPlayers", to enable/disable it by remove the (BOT_) mark.
    (There is more real feeling if you dont read how kill you by mixed players and bots.)

Hope you can implement this next time, good luck and many thanks!

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Hi,
If you like you can try to do so on your own and create a pull-request for that.
If you want me to change these things it would help a lot to create more deatiled information about them and maybe create separated issues on github.

Hi i just wanted to say thank you for this amazing mod. This brings back so many memories of fun bot matches in BF2.

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