If I run firestorm I don’t get these messages and the Bots walk how they should. Can you reproduce this and send me more detailed information on what you are doing and what the errors are? Also: have you tried it with the latest master?
Weard, now it works, glidge in the matrix i gues…
Thanks for quick reply,will try your suggestions,is there a simple set of instructions for setting traces for maps that don’t work, hopefully not to technical lol…thanks again bots are great if not stupid
Traces should work on every map and gamemode. On the master in Github there are traces for all TDM or TDM CQ Maps. Just open the Waypoint-Menu and start a trace as described in the main post. If you still have trouble just pm me.
Cheers for that will have a play
perhaps a idea for a next release.
to kick all bots when all players leave.
Why?
i notice (with 16 active bots) it eats up to 1 GB or ram after a while,
also my round restarter script (configed to forward to next map after 20 minutes) wont work if there bot active at the end.
just…
a sugestion…
Should be already be in and activated by default. But I think this is only on the current master or even a separated branch. To enable this feature, the Setting: “Only spawn with players” in the Spawn-Menu has to be enabled. Will definetly be in the next release
It would be helpful if people could share their custom bot waypoints for various gametypes like Rush and Conquest on this site, is that possible?
I think this could spam the forum. But in a first step if you have some new paths (TDM supports all maps now on the master in GitHub) you can send them to me and I can merge them. Maybe we can create a separated post for this as well.
awesome mod i follow u since the first release version, one question do u ever think “for the future” u can do that like squarer five that ur bots can play conquest too? i know u doing the mod with mostly using lua script and squarer five pyhton but u think that would be a possibility ? And maybe u can add a random option in the new weapons options ^^
Thank you for your feedback. When the paths are optimized we will start to work on different gamemodes, but this will take some time. And as I am not sure if we will add a nav mesh or not, this might get a bit complicated. The random weapons will be added in the next release I think.
Thats okey, take ur time. And cool for the random weapon feature
Latest Release feels like Cyberpunk2077’s launch. I’m happy 100% its out but man its buggy as shit to get figured out and even then the bots only kill like 30% of the time. Still have a long ways to go.
Can you descrbe what happens exactly and how you setup the bots with a pm? Then I can investigate this. Right now if you use a too high aimworsening the recoil cant get compensated correctly…
I have aim worsening only at 1. I just installed it and I spawn in there were numerous occasions where team bots were running behind enemy bots but did not shoot them.
Bots do not attack bots right now. This is a feature to come
Tease!
When I use the latest vertion .I type xp2_skybar teamdeathmatch0 1 in the maplist.txt .the console didn’t load ziba tower,it loaded the subway map.could you please solve this problem ,cause I really like this map.sorry for my poor english.
Hey guy,see you here,everyday I watch your youtube channel,my YouTube account is “小鸡鸡”